Wednesday, 8 May 2013

Hunting the Goblin King

As I mentioned in the last post, there's one more 'piece' of terrain that I need for my planned Moria campaign. This one has a bit of a difference to the previous pieces though, as it's less of a piece of terrain and more of a whole new game board in it's own right!

The scenario in question revolves around the Dwarfs of Balin's Expedition attempting to hunt down and kill the Goblin King, and is set in the Goblin King's throne room. None of my existing boards would be anywhere close to suitable for use as a throne room, and the WD campaign used a specially built throne room so I decided to do the same.

The basic shape of the throne room is an 'H' shape laid on it's side, with the actual throne as an extension. First, I measured out and cut a template from thick card and then used the card to cut out a layer of roughly 1cm polystyrene. With the polystyrene cut out, it was glued to the card to provide a bit of stability to base.

The throne extension consists of several raised platforms with the throne at the very top and back of the board. I built this part separately for ease of transport and storage. It's constructed from three layers. The first, and lowest, just covers the two front corners of the extension and matches the level of the rest of the board. The next layer is the first raised platform, and is made of thick dense polystyrene (which made cutting much easier!). The shape is roughly octagonal, although the first layer has a trapezoid extension at the front. The second layer is simply a big octagon. The cutouts in both levels leave room for three sets of steps in each level. 

The steps were made from foamboard, with two pieces forming each step. After a few careful calculations, each step has room for a figure to stand on as well! 

Just four more sets of stairs to go! Measuring and cutting all the steps takes quite a while, but it'll be worth it. 

The throne itself was one of the first parts of the throne room that I made

Of course, the throne room board is still a long way from finished. It's designed to quite close and tight to move around, with plenty of pillars and obstacles to make a pretty packed fighting environment. 

I'll be back with more soon!

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