Tuesday, 10 July 2012

Tale of X Gamers - Part the Third

Once again, it's been a while since I posted. Even though, shockingly, I actually had stuff I could have posted  life has played out like a comedy of errors as far as actually photographing any of this stuff is concerned. Long story short, it's taken me the best part of a month to get a working camera and my models in the same place at the same time in order to take pictures.


I have lots (well, relatively speaking) of things to update you on!

First, as I mentioned in the last post, my Screaming Bell arrived from Wayland Games and, even though it's not for the Tale of X Gamers project (which should really be a priority at the moment), I couldn't resist breaking open the box and putting it together. It's a nice kit (although I'm still disappointed at the complete lack of extra parts to spice things up - you get the bare minimum to make a Bell or Furnace, and that's it. Not even the odd few rats thrown in, as there are on the Doomwheel...)

Anyway, it came together very quickly. It's not totally glued together; as you can see, I've left the bell section, the Seer, the brazier plus the Rat Ogre Bellringer as separate pieces, both for ease of painting and transportation purposes (I still haven't found anything big enough to carry it in pieces, let alone as a single model...)

As it's not for the Tale of X Gamers, the painting of the Screaming Bell will be put on the backburner until I have at least a decent portion of my ToXG army painted...

...which brings me nicely onto my next update - the Warlock Engineer conversion is more or less complete. I might possibly have gone a bit gung-ho on the Doomrocket; something a bit more understated may have been more appropriate, but I figured Skaven don't do subtlety! 

Finally, I've been working away on the Globadiers. I plan on sculpting hands holding poisoned wind globes and then attaching these to the Clanrat right arms (or left, in the case of the Bombadier), which is why those are currently missing. In this regard, the giant monkey-like paws of the older Clanrats may work to my advantage, because it will mean my sculpting hopefully won't need to be too brilliant to get away with it.

You'll notice there are only nine Globadiers with torsos and heads at the moment. I took these with me when I went away for a couple of weeks, but somehow only managed to pack nine bodies (but still managed ten of everything else). I'm half convinced I managed to lose the tenth torso on the way, but the more likely explanation is that I simply can't count. Anywho, the last Globadier will join the ranks of his more bodily-endowed colleagues shortly.

Until then, ciao!